About Us
Team SCU is an aspiring indie game development studio. Our modern incarnation began in 2017, but technically we started around 2004. You can read more about our origin story over here. Anyway, let’s meet the team!
Essence
The Essence are the Co-Founders and Co-Executive Directors of modern-day Team SCU. Together they lead the team on general game design and other… essential operations. In no particular order:
Roles: Co-Founder & Co-Executive Director, The Programmer, The Web Admin, The Audio Director, Composer, Sound Engineer, Writer
Professional musician by day, game coder by night. Matt is the sole creator of the NetMission Game Engine that powers most of Team SCU's games. Rumor has it he used to live on an airplane.
Roles: Co-Founder & Co-Executive Director, The Sprite Director, Artist, Level Designer, Writer
Revered for his metallic bosses and robust animations, Guyaume brings a wealth of gaming wisdom into his sprites and worlds. As the future leader of the rabbit uprising, he enjoys epic immersive games like Destiny 2, Souls-likes, Metal Gears, and Monster Hunters.
Roles: Co-Founder & Co-Executive Director, The Environment Director, Artist
Andréas is a 2D/3D artist with over 10 years in the games industry. He learned to draw pixel art on his Amiga 500 and spends his free time exploring northern Sweden’s Arctic wilderness or assisting indie teams with small problems for fun. Check out his Website and BlueSky.
Carapace
The Carapace are the other talented members of Team SCU. In addition to their specialized roles, they also freely assist with other aspects of game design and operations. In no particular order:
Role: Artist
An experienced fangame developer, Hassan joined the team in June 2020 to lend his talents in pixel art and scene design. He is the keeper of his own cinematic universe's secrets. Check out his profiles on YouTube and ArtStation.
Roles: Composer, Sound Engineer
Autumn is a gamer and a music composer, being inspired by the games such as Super Mario Galaxy and Metroid. She is a big fan of platformers, RPGs, and purchasing too many instruments that she will never use.
Role: The Community Manager, The Social Media Manager
Daniel has been a gamer all his life. Earliest memories are those of playing Mega Man 3 or Battletoads on the NES. An avid geek in every sense of the word. Now Daniel is a Power Engineer and assists with Team SCU on the side for fun.
Role: The Video Producer
Alex spends most of his time writing code and playing guitar. When he's not doing that, he's probably editing a video or plotting the Canadian takeover of SCU.